Matthew T Grant

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Tall Guy. Glasses.

Content and its Discontents

1176663820_ecc5f27a17_mThe other day I posted, “5 Rules for Creating Content that RULES!“, which I wrote with PJA’s Mike O’Toole. We were walking a fine line because we wanted to talk about ways to effectively conduct content-driven marketing but, at the same time, we said that your content strategy had to flow from your marketing strategy AND that content itself, in order to be useful and ultimately shareable, had to be created with the audience in mind.

In other words, if you want to create content that rules, actually creating content is the last thing you should do.

The underlying message is: Don’t confuse means with ends. The goal of marketing is not to pump out advertisements, for example; the goal is to market products and services and use advertising or pricing or merchandising or channel management or whatever to do that.

But there is another, more subtle message underlying the aforementioned message: For content to be of use to you, it has to seem like you created it primarily for others. That is, if your content is too obviously self-serving (by being “salesy” or overtly promotional), even if others could use it, they will probably choose not to.

If you are going to give something away (valuable information, useful tools, practical insights, etc.) in order to get something, you have to give it away without expecting anything in return. I think there is some kind of life lesson in here somewhere.

Image Courtesy of dogeared-1144.

Interactive Design is a Team Sport

In the early days of the Web, it was not uncommon for companies to say they wanted to hire someone who knew HTML, Photoshop, JavaScript, Java, SQL, Cold Fusion, PHP, etc.

As the Web grew and people became more sophisticated, it was understood that there was a division of labor on the Web and that someone might know a lot about JavaScript without knowing anything about Java, and vice versa.

This post, which first appeared in February of 2009, addressed the fact that, sadly, there are still some people out there who think that if someone knows one Web technology, then they probably know them all.

2212455873_f6e4853b1b_m.jpgI wrote a post here advocating greater transparency in the staffing business and someone left the following comment:

“Graphic design is a tough business. That being said, seeing positions posted for a web designer that knows Flash, web design, and print design for the jaw-dropping salary of 35K isn’t going to cut it. That is senior-level design knowledge.”

I couldn’t help but agree with this individual, and not just because recent salary data published by Robert Half puts starting salaries for graphic designers at $36K, with motion graphics specialists commanding salaries starting in the mid-$50Ks.

I thought that we had put the days of kitchen-sink web positions well behind us. Overlooking the significant and long-acknowledged differences between print and web design, a position description like the one above indicates a failure to recognize that certain sub-specialties of web design, as one might consider Flash, for example, have actually become viable career options in their own right.

Interactive design has always been a team sport precisely because it is interactive. The web is undeniably a visual medium, hence the importance of visual design in the creation of websites. But a web site must function in addition to looking pretty and the technical complexity of its functioning demands skills and expertise that are more math than Matisse, if you know what I mean.

The classic division of labor on web projects has always been design AND development. Although most designers will have some technical chops, and developers, on the front-end anyway, will understand design basics, this just means they can communicate and collaborate with each other, not that they are interchangeable. Indeed, they are less interchangeable than ever as the “classic” division of yesteryear has been replaced by today’s “baroque” arrangement of sundry strategists and marketing mavens corralling a shifting constellation of user experience specialists, designers, copywriters, Actionscripters, programmers, and analysts, and more.

I know that money is tight and that the web is critical to everyone’s efforts. Nevertheless, you don’t do yourself or your business any favors by trying to cut costs by hiring one person to do the work of four (or more). Instead, you will be better served by starting with a comprehensive plan for your web efforts, which may in the end be “owned” by one person, and then hiring talented specialists on a project or contract basis to bring the plan to life. Just like it takes a village to raise a child, it ALWAYS takes a team to create good web stuff.

Image Courtesy of elvissa.

“Don’t Just Take Any Job You Get” and Other Tips on Running Your Own Design Studio

In 2007, I interviewed Minh Nguyen who was working through Aquent’s San Diego office. He had built his own web design studio from scratch and was kind enough to share with me lessons he had learned along the way.

rsz_minhrooster.jpgMinh Nguyen, a Southern California-based web designer currently working for Sony Electronics, has been represented by our San Diego office for a little over a year.

Interestingly enough, his entrance into the Aquent world was fairly coincidental. “A friend of mine was looking for work and I told them about Aquent,” he tells me. “I was walking them through the application process by setting up a profile of my own. I didn’t think much about it but pretty soon someone from Aquent contacted me.”

Minh got into graphic design at an early age. As he puts it, “I owe it to my family. My grandfather taught me how to draw when I was 3. My mom taught me how to color inside the lines when I was 5. My dad taught me HTML and introduced me to Photoshop when I was 14.” He was doing web-design casually as a teenager, but by the time he got into college realized he had a passion for it.

Having a hard time getting a full-time design job after graduation, he started his own studio with some friends. Although the studio did fairly well – garnering clients from Jack in the Box to the Surf Rider Foundation – he decided that he was more interested in doing design work than running a business. He turned to Aquent to get back into design and eventually found a permanent position through us.

Since running one’s own studio is a choice that many designers make and even more consider, I asked Minh what he learned from his experience doing so. Here’s what he told me:

1. Don’t just take any job you get, do things for free, or do things on the cheap.

Not only does this lower the bar for other people working in the field, the sites usually aren’t that great, and the client will ultimately be dissatisfied.

2. Try to maintain control with clients.

In my first meeting, I am very clear about what I’m going to do, what it’s going to cost, and the timeline I’ll be following. If there are any changes to the timeline or the scope of the project, I have to approve them. If during the course of the work I think that the timeline isn’t going to work, I address it immediately. You need to speak up and restructure things when it’s not working out. Finally, if the client is giving you a timeline that’s too tight, don’t be afraid to ask for more time. Chances are, other things will come up in your life making that deadline even more impossible to meet.

3. No matter how badly you want a client, if they give you a bad gut feeling, its best not to work with them.

Good money is important. but if they keep you up at night and you find yourself utterly aggravated working with them it’s just not worth it. If the client is too focused on the money, that’s a red flag – they’ll jump ship the moment they can find a better deal. Likewise, if a prospective client tells you he/she has had 4 designers quit while on the job, watch out. Don’t let yourself become the 5th to bail.

4. Plan out your pricing.

You need to consider what you need to make. It’s not just about your time and the materials. When you’re running your own business, you have overhead, taxes, benefits, etc. you have to pay for. That needs to be factored in. If you don’t think about the real cost of doing business, and keep and eye on your margins, you won’t have any.

Coda: The Talent Bridge

As it turns out, Aquent placed Minh at his current position through our “Talent Bridge” program, whereby people can try out a job before ultimately committing to it. When I asked Minh if he would recommend that arrangement for others, here’s what he said:

“I would definitely recommend Aquent, or something similar, for other designers seeking permanent or temporary work. For me, they’ve always been fast, reliable and compliant to my needs. When I needed a job, Aquent would find multiple openings tailored to fit what I wanted. They matched or exceeded my pay scale every time and only sent me on jobs that I felt comfortable doing. I tried finding my own work on Monster and other job sites and it was nearly impossible for me to find the kind of tailored fit they were finding for me. It would take me a whole week to find 2 decent job openings while Aquent was calling back every day with 2 or 3 options.

“Another reason I would recommend Aquent is because they’re great for designers who’ve had a few years of experience at one design firm and want to move on and explore their options. Through Aquent I got the chance to go from one company to the next, small, medium and large. It allowed me to find and gauge what I was looking for in a long-term job. Without you guys, I think it would have taken a couple of years to do all that. Instead I did it all in less then one.

“As a designer, working for myself I didn’t really have much experience negotiating with HR or even knowing how to get a fair chance at an interview. I loved how Aquent took care of that for me. All I had to do was show my work at the interview and it was a done deal. Its nice having a team of agents negotiating my every need.”

And, frankly, it’s a privilege to work with folks like Minh.

Image courtesy of Minh Nguyen.

The Art of Attracting without Distracting

As part of my work with Aquent, I interviewed a number of the many talented people who work for that company. I posted these interviews as a way of spotlighting the aforementioned talent. This interview with web designer Jon Billett first appeared on February 12, 2009.

jbsixers.jpgJon Billett is a designer represented by Aquent’s Philadelphia office who has spent the last several years making the transition from print to web. Of the work he’s done that you may have seen are a set of banner ads featuring Regis and Kelly which Jon created for TD Bank.

I asked Jon a few questions about his career, the process of moving from print design to interactive design, and the key to creating effective banner ads. Here’s what he told me.

You started your career as a graphic designer, right?

Yep, my background is in print design. It’s what I studied in school and it’s what gave me my foundation in layout, aesthetics, and making things look pretty.

So how did you build your interactive chops?

After I graduated, I basically taught myself at first and then networked with as many people as I could to learn from them. I made an online Flash portfolio and was fortunate enough to land a job through Craigslist with 3601, the internal ad agency at the Wachovia Center here in Philly.

What sort of stuff did you do with 3601??

This was back in 2006 and they really hadn’t done too much Flash or web stuff themselves, so they hired me to create banner ads, put together the web site for the agency, and things like that. I also worked on the design of the iWalls that they have installed there. These huge displays allow fans to interact with hi-def timelines dedicated to the Flyers and the Sixers. It’s really great to see people on TV playing with them, and being a fan myself, I had a lot of fun creating them.

Was it challenging to be “the web guy” on the team?

In a way. I was the only person who knew how to do this stuff, so when I had problems, there wasn’t anyone in the office that I could turn to. I had to reach out and find other sources to get answers.

What sources did you find?

I got a lot of help from TechnicalLead.com, which also runs LearnFlash.com. I joined as a member so I could have access to their tutorial videos but the best part of the service was access to mentors – experts who have really mastered this technology. Having a specific person you can tap for help is ideal, though you really need to be at a certain level to make the most of mentoring.

I realize that banner ads are just part of what you’ve done, but what would you say is the key to a successful banner ad design?

A banner ad can’t be distracting, but it still has to attract attention and be intriguing. You have to put enough in the ad to pique someone’s curiosity and get them to click without making it too busy (and not just because you want to keep the file sizes down). Aside from making the ads entertaining and engaging, I like using the format to throw in new animation tricks I’ve learned.

Last question. Who are your influences?

On the print side, I would say that my biggest influences have been Saul Bass, David Carson, with his “type as image” stuff, and street/urban things like Shephard Fairey. On the web front, I absolutely love the work being done by AYC Media.

More Thoughts on Design Thinking

Pull a thread on the Web and it unravels the universe. Having accidentally stumbled across the concept of “design thinking,” I found that there was a whole, thriving discourse on the subject. Who knew? I wrote a brief series of posts on my discoveries. This was the third and was originally published on March 14, 2007.

design thinking and the evolution of creative work according to David ArmanoI’m a latecomer and a slow learner.

My thoughts on design thinking began as a reaction to something written by Dan Saffer of Adaptive Path. Little did I know as I was penning my post entitled, “Thinking about ‘Design Thinking,’” that that self-same Dan Saffer had written a post with the exact same title almost exactly two years ago! That article includes a helpful stab at defining the characteristics of design thinking, “if there is such a thing,” as he wrote way back then.

One characteristic is “Ideation and Prototyping” – “The way we find … solutions is through brainstorming and then, importantly, building models to test the solutions out.” Actually making things to see if they work or solve the problem at hand is key to designing anything – hence his lament as he sees design schools move to an overly conceptual notion of design thinking, one that neglects craft and making and, ultimately, produces designers that can’t.

Oddly enough, I found Saffer’s earlier post in a rather roundabout fashion. The first event in this twisted chain came in the form of an email from David Armano, whom I had name-checked in my previous post. He pointed me to a post on his blog concerning the evolution of creativity in a decidedly inter-disciplinary and multi-dimensional direction. As an example of someone who embodies this emergent creativity, Armano referred to the site of one Zachary Jean Paradis, who graduated from the Institute of Design at the Illinois Institute of Technology.

What did I find on Mr. Paradis’ blog? You guessed it, a long, thoughtful essay on none other than “Design Thinking.” In fact, it was via this essay that I “discovered” Mr. Saffer’s earlier thoughts and my own intellectual tardiness.

Before I leave the topic of design thinking and return once again to more familiar ground, like Second Life, I will mention what I found most illuminating about Paradis’ perspective. First, he conceives of design thinking as an approach to “developing new offerings” which should not, to Mr. Saffer’s point, be equated with “professional design as it is taught.”

Secondly, because this approach is “purposeful,” he sees it as inherently integrative. He writes, “When developing some new offering with a team, members share the common goal of producing something contextually relevant.” The complexity of product/offering development, and the fact that the process must result in something that works in the world and meets definable needs of end-users/consumers, imposes the dual need for multiple disciplinary perspectives and their successful integration.

Finally, and as he says, “most importantly,” design thinking provides guidelines for collaborative work rather than prescribing a specific process for executing it. This kind of collaboration requires individuals who possess “a certain breadth and depth of knowledge of complementary disciplines,” precisely the new kind of “Creative” David Armano describes on his blog. Paradis ends his essay by insisting that, “… organizations must begin to recognize that moderately deep breadth is as important if not more so than deep specialization in addressing complex problems.”

To bring things more or less full circle, I think it bears stating that only by doing work on a series of increasingly complex and diverse projects, and not through schooling of any sort, can one acquire this “moderately deep breadth.”

Image Courtesy of dbostrom.

Design Thinking and the Serendipitous Web

This was the second of a brief series of posts that I wrote on the subject of design thinking. It was originally published on March 9, 2007.

I had never really thought about “design thinking” until I read the blog post at Adaptive Path that led me to write my last post. The funny thing is that as I started to research the concept, I noticed that earlier that same day I had bookmarked, obviously without much thought, a blog called Design Thinking Digest, which is maintained by Chris Bernard, Microsoft User Experience Evangelist and which I was introduced to via this post on David Armano’s blog.

As if it weren’t strange enough that the mighty and mysterious Web would bombard my subconscious with secret messages about “design thinking” so as to get me to write about it, today Bernard is blogging about the design approach of BMW’s Chris Bangle and, guess what? Mr. Bernard is very taken with the fact that when designing cars, Bangle focuses on “the doing.” He writes, “His teams get outside to look at the car, they craft and sculpt designs with their hands. They are constantly on the lookout for new ways that they can make things, they spend as much time thinking about not the actual creation but the TOOLS they use to create with too.”

That is, a critical component of true “design thinking” as practiced by a successful designer like Bangle and admired by an evangelizing software designer like Bernard is “doing” – getting your hands dirty, working with tools, making things. But that was, like, exactly the point I was “making” in my initial post on “design thinking”!!!

Is the Web reading my mind?

More frighteningly, is the Web writing my mind?

Thinking about ‘Design Thinking’

An article by Dan Saffer at Adaptive Path got me thinking about design thinking, which led to a series of posts on the subject. This post was first published on March 7, 2007.

design thinking and Adaptive PathI subscribe to the feed from Adaptive Path’s blog because, as they say here in Boston, the people who work there are “wicked smaht.” As a result, and thanks to the magic of RSS feedings, I spotted this impassioned plea from one of the Adaptive Pathers, Dan Saffer, for design schools to start teaching design again.

Saffer’s main complaint is that design schools have moved towards a curriculum centered around “design thinking” and away from a well-rounded, practical education focused on “thinking and making and doing.” In his view, the real work of design consists in the process of moving from concept to realization; stopping at the idea stage means you’ve only done the easy part. He writes, “Some notes on a whiteboard and a pretty concept movie or storyboard pales in comparison to the messy world of prototyping, development, and manufacturing,” and then puts a finer point on it by adding, “It’s harder to execute an idea than to have one…”

Having encountered this lament in one form or another many times – “No one understands good typography anymore;” “People try to design when they can’t even draw,” “They think the computer’s going to do it all for them,” etc. – that aspect of his argument wasn’t new. Rather, what drew my attention was the phrase “design thinking” and his characterization of it as “just thinking.”

Since I was pretty sure that it meant more than that, I did a little research and found a Business Week article from last October called, “The Talent Hunt,” which describes Mozilla turning to the folks at Stanford’s Hasso Plattner Institute of Design (aka, the “D-School”) in search of a strategy for expanding the adoption of Firefox. In light of Saffer’s comments, I was struck by the following sentences: “Business school students would have developed a single new product to sell. The D-schoolers aimed at creating a prototype with possible features that might appeal to consumers.” Likewise, in a lecture at MIT entitled “Innovation Through Design Thinking,” IDEO’s Tim Brown talks about the process they follow often involving “a hundred prototypes created quickly, both to test the design and to create stakeholders in the process.”

As I understand it, the “thought leaders” behind “design thinking” (you can find a good overview of them and their thoughts here on Luke Wroblewski’s site) advocate the application of design methods to problems of business strategy precisely because it places a heavy emphasis on prototyping and real-world pragmatics. If Saffer is correct that “design thinking” as taught in design schools is primarily about thinking, and not about making things and seeing if they work, then I would say the real problem is that they are not actually teaching “design thinking.”

But then again, I never attended design school. If you have, do you think that Saffer’s criticism rings true?

Image Courtesy of dsevilla.

Information Design and Visual Complexity

Investigations into the use of ActionScript 3.0 and dynamically generated representations of data sets led me to write this post on visual complexity, first published on December 1, 2006.

3090102907_c3b7c67a13_mMy research on Amaznode (see this post) reminded me that there are a lot of folks out there working on innovative and practical ways to display complex sets of data and networks of information.

While I thought I was so special for stumbling across Amaznode at Adobe Labs, I soon discovered that someone had actually referenced it back in September in a comment on this post from David Armano’s blog. In the aforementioned post, Armano praises the Visual Thesaurus, which depicts relationships between words in the same way Amaznode depicts relationships between products on Amazon (except the Visual Thesaurus actually allows for much deeper exploration of the related words it displays).

The Visual Thesaurus is just one example of information design that shows up on the site Visual Complexity, the stated intention of which is “to be a unified resource space for anyone interested in the visualization of complex networks.” This site is endlessly fascinating both due to the ingenious (and sometimes oddly beautiful) ways that people have devised to portray complex, densely interrelated systems, as well as due to the range of data, be it business-related (for example, what patterns might we discern by examining 10 million receipts from a large DIY store?) or just strange, that they have chosen to model.

As the serendipity of blogging and intellectual interest would have it, a colleague of mine brought The Baby Name Wizard’s Name Voyager to my attention yesterday. The NameVoyager shows the waxing and waning fortunes of baby names from the 1880s to the present. (It allows you to see, for example, that the name “Chester” peaked in popularity around 1910.) The creator of the NameVoyager is one Martin Wattenberg who has come up with a number of methods for graphing complex processes such as the editing history of Wikipedia pages, among other things. In fact, he has been so inventive that several samples of his work show up on the Visual Complexity website, which I didn’t even know existed two days ago!

Image Courtesy of michael.heiss.

Product Placement in the Real World

Another blast from the past, originally published on Aquent’s Talent Blog, December 11, 2006. Summary: Advertisers must consider “all the world’s a stage” and manufacture ubiquitous product placement.

2534254541_06b30f2c59_m“As a result of the growing popularity of consumer-generated pictures, videos and e-mail messages on Internet sites like YouTube and Myspace, advertisers are getting consumers to essentially do their jobs for them,” according to this New York Times article which focuses on the emergence of Times Square as “a publishing platform.”

In brief, thanks to the ubiquity of digital cameras and the rise of user-generated and social networking sites, marketers are finding that “experiential marketing” (aka, “publicity stunts“), such as Charmin’s fancy public restrooms, are growing long legs on the Web. These restrooms alone, “[u]sed by thousands in Times Square [were] viewed by 7,400 Web users on one site alone.”

While this raises a lot of interesting questions about the meaning of “product placement” and whether or not advertisers should start courting, and compensating, particularly popular or prolific private citizens for featuring their products on Flickr and YouTube, I was particularly struck by the formulation “getting consumers to essentially do their jobs for them.” Now it is certainly the case that YouTubers and Flickr-ers are, wittingly or un-, doing things that benefit advertisers and the brands they promote. But so is anyone wearing a t-shirt with a visible logo.

It is not the job of advertisers to wander around the city in sandwich boards; it is their job, however, to come up with novel ways of getting brand-specific messages out to the world. If they create a spectacle noteworthy enough to generate spontaneous buzz promoted by random individuals, then they have done exactly what they are supposed to do. In fact, by now, I’d be astonished if the folks who conceived of and executed these events weren’t planning on a significant “web” effect. In a sense, if no one had posted this stuff to the Web, then you could rightly accuse advertisers of shirking.

Or do I, and not the paper of record, misunderstand what advertisers are supposed to do?

Image Courtesy of funadium.

Credentials, Connections, and Authority

For several years, I wrote an “Ask the Expert” career-advice column for the American Marketing Association. This post grew out of that. It was originally published on Aquent’s Talent Blog February 27, 2009. – Matt

253061533_f35ce098dd_m.jpgI was working my latest Ask the Expert column for the AMA and was surprised by the number of questions I got concerning certification specifically (”Can you recommend a marketable web certification?” “How do I become a Professional Certified Marketer?”) or credentials more broadly (”Is there a possibility a company won’t hire me (even if I have a Masters Degree) just because they do not think the University I went too meets the “top-of-the-line” criteria?”).

I understand that people are looking for something to give them an edge in a highly competitive market and that they may have time to devote to education and personal development, but the value of certification per se seems dubious to me, particularly in the interactive/marketing space.

While there are some certifications that I’m told are meaningful – Google Adwords Certification and Project Management Professional Certification being two examples – my basic assumption is that they are at best a useful addition to a record of proven experience as a practitioner in a particular discipline.

My thoughts on this subject were paraphrased by Dave Atkins on Twitter yesterday when he wrote, “Connections are more indicative of authority than credentials.” Some pointed out that connections may be more indicative of personality than authority, and I can see that, but the more important point to me was that authority does not come from credentials. Authority reflects a respected position within a community which is generally earned by demonstrated ability and measured by influence.

In other words, if you want to be a more attractive candidate for a marketing or interactive position, focus on establishing authority by earning the respect and recognition of your peers. Your authority and experience make your credentials meaningful, not the other way around.

Image Courtesy of jurvetson.